package datas.gameflow.ui;

import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class Point extends Sprite{
	public Point(float pX, float pY, float pWidth, float pHeight,
			ITextureRegion pTextureRegion,
			VertexBufferObjectManager vertexBufferObjectManager) {
		super(pX, pY, pWidth, pHeight, pTextureRegion, vertexBufferObjectManager);
	}
}
